The KILLING CORRIDOR is STILL alive and well, all you need to know to completely outwit the zombies and make the ULTIMATE HORDE BASE is a few simple … source
I had made a different comment earlier where I was a little critical towards testing because of the risk of the devs actually being helped by it, but after extensive testing of my own I've come to the view that the devs will probably never win this race unless they ** ***** *** **** *** ** and *** ** **! Now I'm more curious if you'll find stuff I haven't found yet. I'm still hoping it won't make the devs won't win but it's unlikely.
The house in the beginning- How did you get those clear windows/panes? Is that vanilla?
Hay bales at the bottom for them to land on!
If they make the wedge tips no path then the pyramid will work again as they won't climb up it or even try too.
So glad this still works :-). If we place water or hay bales at the bottom of the drop, will that stop them from going into "destroy everything" mode?
So Glock9's strat. Nice copy
lol 😀 they fix the blocks so we could not ham the zambies and Jawoodle was like no.. ima fix this XD and did it in like 20/30 mins XDyour move.. 7 days too die!.. 😛
I like the safety of the infinite drop loop, but pretty much never ended up needing it so I just leave it out. Having a single block wide elevated path for the zombies to come down seems to work well enough. For the first couple hordes just covering it in barbed wire fences slows the zombies down enough so that a blunderbuss or two can keep up. Later you'll want electric fences and something with more ammo capacity than a blunder buss.
horde night zombies react a little different the normal zombies
What about that zombies wall that you make with wedges that they try to jump up but slide back down??
I don't quite see how this qualifies as working. Several zombies path underneath and start attacking the base he was under. In less than a minute of the larger spawn they destroyed part of the main support. He does say this would only work for the first or second horde night, but its misleading to state that it still works as a strategy.
tip if hes talking to fast for you .75 playspeed works great
Nice video and fun to see you looking into the minds of the devs and throwing in your usual spanner…. Ouch. More2me4life also came up with an interesting working variant that does not need the walls at the sides.
Ahhh I missed ya twitch stream!!! We didn't have internet all weekend!! I'll watch the live vid recast today though!!!
Why did you not put hay bales below it? I think that is way better
If TFP would stop giving the zombies PhD's in quantum mechanics, there would be no need to find ways to "cheese" them. I would argue, that TFP are trying to "cheese" us! Remember the good ol' days when we built concrete pillboxes and bashed the hordes to death?
Well done Joshy boy!
I'd still like to see how it holds up on a horde night test. I think horde zombie AI has been marginally changed.
Do the wedge-based perimeter walls still work? Or do they attack and/or climb those now? Those were really useful in A18 for horde night bases to ensure the horde would come from a known direction, making it a bit more manageable for trap layouts.
you haven't fixed anything, to have it fixed you need to be able to trevers it without god mode.
JaWoodle, have you found something to replace the steep incline wall? I have been using the steep incline pyramid forever, now… hmmm…
I haven't seen yet, but do the wedge moats still work?
If the zombies land on hay bales, will they still go into destruction mode?
maybe centered bars, or poles to see through the billboard area. Yeah TFP really needs to do more ray casting and classification for the zeds AIOh well they are zombies they shouldn't be that cleaver from day one. May be bosses / late game zombies can figure out more to destroy based on shapes and orientations.
while this does still sorta work, I have found a base design that works and its very customizable.
8×8 or 10×10 hole, 8-12 blocks down. (With ladders on three walls)A single corridor leading to your base, with SMG turrets facing your doorways, blaping the zombies as they rush your door.
Me and my friend have this set up and it had its first test last night (4th horde) worked fine, Just gotta figure out the dogs getting stuck XDIf you have a discord or somin I'd take screenshots for you XD
An interesting thought just occurred to me for an AFK base, and… I feel like I read that this was addressed before, but considering that the zombies will still hit on things… it might be worth a crack. Used to be that you couldn't just surround yourself with the arrow slits/zombie forcefield for… some reason, but I never knew what, other than that it didn't work. I'm wondering if you could make a 'moat' of arrow slits and the zombies would just kind of all gather around it, and you could make a 'burger base' sort of thing on a few block high pillar and just pick them off. I certainly hope so, I don't like being in a base that zombies can attack because that means if enough decide to do it, at a high enough game stage, it might come down on you in the middle of a horde night, and then everything is cooked.
So i used your killing coordior, put walls and a ceiling on it, with hatch frames (instead of a cage at end, all the way down, and put the new sledge at entrance to the side, so all it was really doing was pushing zombie to one side, and then used a gun two blocks away to kill them…i've went through 3 horde nights so far, and it works pretty good, with only one little cop spit hitting me. Might try it for your jawoodle park 3.
If you put several adjacent rows of arrowslits do they now count the middle row as a path?
TFM: HA!! we fixed it!
JaWoodle: Hold my Frothy! Challenge accepted!
Corridor has worked well for me but once I get a bunch of demolisher's they manage to blow parts of it up
|Whats the back button when building?
JaWoodle can you link where you got your food and drink mods please for A19 please.
I just started playing alpha 19 and i cant find ramps and wedges in the build menu??? What am I missing.. I havent played since early alpha 17.
I built your floating base on my xbox an it worked perfectly till my game crashed an had a chunk reset an my horde base disappeared.
Ney guys i play on pc and All my friends are on console does anyone want to run some?
I've never played this before, but it looks interesting. I play on Xbox 1, and I have heard that the console version is many updates behind the PC version. Does anyone know what version the consoles use, and if these corridors and such work on that version? Thanks.
I've gotten right into this game.Had it for ps4, as I didn't have a PC until late 2019 (in my late 30s and never owned a PC for some reason).I loose hours in this game, since I got it for PC.A19 is turning out to be awesome. I love the small changes, like the new buildings and shop shelving having items on them etc.All the weapon mods are great too, along with only being able to find certainly skills/crafting recipies from books.Loving the Auto Shotgun….Finally got one in the best quality today.
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